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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/TPanelChildren
At the end of the scope a slot will be constructed and added to the FChildren.
| Name | FScopedWidgetSlotArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/Children.h |
| Include Path | #include "Layout/Children.h" |
Syntax
struct FScopedWidgetSlotArguments : public SlotType::FSlotArguments
Inheritance Hierarchy
- SlotType::FSlotArguments → TPanelChildren::FScopedWidgetSlotArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Layout/Children.h | |||
| Layout/Children.h | |||
FScopedWidgetSlotArguments
(
TUniquePtr< SlotType > InSlot, |
Layout/Children.h | ||
FScopedWidgetSlotArguments
(
TUniquePtr< SlotType > InSlot, |
Layout/Children.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedWidgetSlotArguments() |
Layout/Children.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Added | TFunction< void(const SlotType *, int32)> | Layout/Children.h | ||
| Children | TPanelChildren< SlotType > & | Layout/Children.h | ||
| Index | int32 | Layout/Children.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Layout/Children.h | |||
| Layout/Children.h |