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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/SWidget
Description
Popups can manifest in a NEW OS WINDOW or via an OVERLAY in an existing window. This can be set explicitly on SMenuAnchor, or can be determined by a scoping widget. A scoping widget can reply to OnQueryPopupMethod() to drive all its descendants' poup methods.
e.g. Fullscreen games cannot summon a new window, so game SViewports will reply with EPopupMethod::UserCurrentWindow. This makes all the menu anchors within them use the current window.
| Name | OnQueryPopupMethod |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWidget.h |
| Include Path | #include "Widgets/SWidget.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp |
virtual FPopupMethodReply OnQueryPopupMethod() const