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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/SStackBox
| Name | FSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Widgets/SBoxPanel.h |
| Include Path | #include "Widgets/SBoxPanel.h" |
Syntax
class FSlot : public SBoxPanel::TSlot< FSlot >
Inheritance Hierarchy
- FSlotPosition → FSlotBase → TSlotBase → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot → SStackBox::FSlot
- FSlotBase → TSlotBase → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot → SStackBox::FSlot
- SlateAttributePrivate::ISlateAttributeContainer → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot → SStackBox::FSlot
- TPaddingWidgetSlotMixin → TBasicLayoutWidgetSlot → SBoxPanel::TSlot → SStackBox::FSlot
- TAlignmentWidgetSlotMixin → TBasicLayoutWidgetSlot → SBoxPanel::TSlot → SStackBox::FSlot
- TResizingWidgetSlotMixin → SBoxPanel::TSlot → SStackBox::FSlot
Structs
| Name | Remarks |
|---|---|
| FSlotArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FChildren& SlotOwner, |
Widgets/SBoxPanel.h |