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Mixin to add the alignment functionality to a base slot.
| Name | TAlignmentWidgetSlotMixin |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/BasicLayoutWidgetSlot.h |
| Include Path | #include "Layout/BasicLayoutWidgetSlot.h" |
Syntax
template<typename MixedIntoType>
class TAlignmentWidgetSlotMixin
Derived Classes
TAlignmentWidgetSlotMixin derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Layout/BasicLayoutWidgetSlot.h | |||
TAlignmentWidgetSlotMixin
(
const EHorizontalAlignment InHAlign, |
Layout/BasicLayoutWidgetSlot.h |
Structs
| Name | Remarks |
|---|---|
| FSlotArgumentsMixin |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HAlignment | EHorizontalAlignment | Horizontal positioning of child within the allocated slot | Layout/BasicLayoutWidgetSlot.h | |
| VAlignment | EVerticalAlignment | Vertical positioning of child within the allocated slot | Layout/BasicLayoutWidgetSlot.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EHorizontalAlignment GetHorizontalAlignment() |
Layout/BasicLayoutWidgetSlot.h | ||
EVerticalAlignment GetVerticalAlignment() |
Layout/BasicLayoutWidgetSlot.h | ||
void SetHorizontalAlignment
(
EHorizontalAlignment Alignment |
Layout/BasicLayoutWidgetSlot.h | ||
void SetVerticalAlignment
(
EVerticalAlignment Alignment |
Layout/BasicLayoutWidgetSlot.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConstructMixin
(
const FChildren& SlotOwner, |
Layout/BasicLayoutWidgetSlot.h |