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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/SStackBox > API/Runtime/SlateCore/SStackBox/FSlot
| Name | FSlotArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Widgets/SBoxPanel.h |
| Include Path | #include "Widgets/SBoxPanel.h" |
Syntax
struct FSlotArguments : public SBoxPanel::TSlot< SlotType >::FSlotArguments
Inheritance Hierarchy
- FSlotBase::FSlotArguments → TSlotBase::FSlotArguments → TBasicLayoutWidgetSlot::FSlotArguments → SBoxPanel::TSlot::FSlotArguments → SStackBox::FSlot::FSlotArguments
- TPaddingWidgetSlotMixin::FSlotArgumentsMixin → TBasicLayoutWidgetSlot::FSlotArguments → SBoxPanel::TSlot::FSlotArguments → SStackBox::FSlot::FSlotArguments
- TAlignmentWidgetSlotMixin::FSlotArgumentsMixin → TBasicLayoutWidgetSlot::FSlotArguments → SBoxPanel::TSlot::FSlotArguments → SStackBox::FSlot::FSlotArguments
- TResizingWidgetSlotMixin::FSlotArgumentsMixin → SBoxPanel::TSlot::FSlotArguments → SStackBox::FSlot::FSlotArguments
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FSlot::FSlotArguments | Widgets/SBoxPanel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlotArguments & AutoSize() |
The widget's DesiredSize will be used as the space required. | Widgets/SBoxPanel.h | |
FSlotArguments & FillContentSize
(
TAttribute< float > InStretchCoefficient, |
The widget's content size is adjusted proportionally to fit the available space. | Widgets/SBoxPanel.h | |
FSlotArguments & FillSize
(
TAttribute< float > InStretchCoefficient |
The available space will be distributed proportionately to each slots stretch coefficient. | Widgets/SBoxPanel.h | |
FSlotArguments & MaxSize
(
TAttribute< float > InMaxHeight |
Set the max size in SlateUnit this slot can be. | Widgets/SBoxPanel.h | |
FSlotArguments & MinSize
(
TAttribute< float > InMinHeight |
Set the min size in SlateUnit this slot can be. | Widgets/SBoxPanel.h |