Navigation
API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/SBoxPanel
A BoxPanel contains one BoxPanel child and describes how that child should be arranged on the screen.
| Name | TSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Widgets/SBoxPanel.h |
| Include Path | #include "Widgets/SBoxPanel.h" |
Syntax
template<typename SlotType>
class TSlot :
public TBasicLayoutWidgetSlot< SlotType > ,
public TResizingWidgetSlotMixin< SlotType >
Inheritance Hierarchy
- FSlotPosition → FSlotBase → TSlotBase → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot
- FSlotBase → TSlotBase → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot
- SlateAttributePrivate::ISlateAttributeContainer → TWidgetSlotWithAttributeSupport → TBasicLayoutWidgetSlot → SBoxPanel::TSlot
- TPaddingWidgetSlotMixin → TBasicLayoutWidgetSlot → SBoxPanel::TSlot
- TAlignmentWidgetSlotMixin → TBasicLayoutWidgetSlot → SBoxPanel::TSlot
- TResizingWidgetSlotMixin → SBoxPanel::TSlot
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSlot() |
Default values for a slot. | Widgets/SBoxPanel.h |
Structs
| Name | Remarks |
|---|---|
| FSlotArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FChildren& SlotOwner, |
Widgets/SBoxPanel.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterAttributes
(
FSlateWidgetSlotAttributeInitializer& AttributeInitializer |
Widgets/SBoxPanel.h |