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A factory capable of generating a texture atlas or shader resource for textures too big to be in an atlas
| Name | ISlateTextureAtlasFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h |
| Include Path | #include "Textures/TextureAtlas.h" |
Syntax
class ISlateTextureAtlasFactory
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISlateTextureAtlasFactory() |
Textures/TextureAtlas.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< FSlateShaderResource > CreateNonAtlasedTexture
(
const uint32 InWidth, |
Textures/TextureAtlas.h | ||
TUniquePtr< FSlateTextureAtlas > CreateTextureAtlas
(
int32 AtlasSize, |
Textures/TextureAtlas.h | ||
void ReleaseTextureAtlases
(
const TArray< TUniquePtr< FSlateTextureAtlas > >& InTextureAtlases, |
Textures/TextureAtlas.h |