Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts
Inheritance Hierarchy
- FCompositeFont
- FGCObject
- FStandaloneCompositeFont
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h |
Include | #include "Fonts/CompositeFont.h" |
Syntax
struct FStandaloneCompositeFont :
public FCompositeFont,
public FGCObject
Remarks
A version of FCompositeFont that should be used when it's not being embedded within another UObject This derives from FGCObject to ensure that the bulk data objects are referenced correctly
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Default constructor | ||
![]() |
FStandaloneCompositeFont
(
const FName& InFontName, |
Convenience constructor for when your composite font only contains a single font |
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
![]() ![]() ![]() |
FString | Overload this method to report a name for your referencer |