Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts
Inheritance Hierarchy
- ISlateFontTexture
- FSlateTextureAtlas
- FSlateFontAtlas
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/FontTypes.h |
Include | #include "Fonts/FontTypes.h" |
Syntax
class FSlateFontAtlas :
public ISlateFontTexture,
public FSlateTextureAtlas
Remarks
Representation of a texture for fonts in which characters are packed tightly based on their bounding rectangle
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FSlateFontAtlas
(
uint32 InWidth, |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
const FAtlasedTextureSlot * | AddCharacter
(
const FCharacterRenderData& CharInfo |
Adds a character to the texture. |
![]() |
void | Flush () |
Flushes all cached data. |
Overridden from ISlateFontTexture
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | IsGrayscale () |
Returns whether the texture resource is 8-bit grayscale or 8-bit per-channel BGRA color |
![]() ![]() |
void | Releases rendering resources of this texture |
Overridden from FSlateTextureAtlas
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FSlateShaderResource * |