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Base texture manager class used by a Slate renderer to manage texture resources
| Name | FSlateShaderResourceManager |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h |
| Include Path | #include "Rendering/ShaderResourceManager.h" |
Syntax
class FSlateShaderResourceManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/ShaderResourceManager.h | |||
| Non-copyable. | Rendering/ShaderResourceManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSlateShaderResourceManager() |
Rendering/ShaderResourceManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateShaderResource * GetFontShaderResource
(
int32 InTextureAtlasIndex, |
Rendering/ShaderResourceManager.h | ||
virtual FSlateResourceHandle GetResourceHandle
(
const FSlateBrush& Brush |
Rendering/ShaderResourceManager.h | ||
virtual FSlateResourceHandle GetResourceHandle
(
const FSlateBrush& Brush, |
Creates a handle to a Slate resource A handle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. | Rendering/ShaderResourceManager.h | |
FSlateShaderResourceProxy * GetShaderResource
(
const FSlateBrush& Brush, |
Returns a texture associated with the passed in name. Should return nullptr if not found | Rendering/ShaderResourceManager.h | |
ISlateAtlasProvider * GetTextureAtlasProvider() |
Returns the way to access the texture atlas information from this resource manager | Rendering/ShaderResourceManager.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearTextureMap() |
Rendering/ShaderResourceManager.h | ||
FString GetResourcePath
(
const FSlateBrush& InBrush |
Rendering/ShaderResourceManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateShaderResourceManager & operator=
(
const FSlateShaderResourceManager& |
Rendering/ShaderResourceManager.h |