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A SlateResourceHandle is used as fast path for looking up a rendering resource for a given brush when adding Slate draw elements This can be cached and stored safely in code. It will become invalid when a resource is destroyed
| Name | FSlateResourceHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateResourceHandle.h |
| Include Path | #include "Rendering/SlateResourceHandle.h" |
Syntax
class FSlateResourceHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/SlateResourceHandle.h | |||
FSlateResourceHandle
(
const TSharedPtr< FSlateSharedHandleData >& InData |
Rendering/SlateResourceHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TSharedPtr< FSlateSharedHandleData > | Internal data to pair the handle to the resource | Rendering/SlateResourceHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSlateShaderResourceProxy * GetResourceProxy() |
Rendering/SlateResourceHandle.h | ||
bool IsValid() |
Rendering/SlateResourceHandle.h |