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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateRotatedRect
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSlateRotatedRect MakeSnappedRotatedRect
(
const FSlateRect& ClipRectInLayoutWindowSpace, |
Used to construct a rotated rect from an aligned clip rect and a set of layout and render transforms from the geometry, snapped to pixel boundaries. | Layout/SlateRotatedRect.h | |
static FSlateRotatedRect MakeSnappedRotatedRect
(
const FSlateRect& ClipRectInLayoutWindowSpace, |
Layout/SlateRotatedRect.h |
MakeSnappedRotatedRect(const FSlateRect &, const FTransform2f &)
Description
Used to construct a rotated rect from an aligned clip rect and a set of layout and render transforms from the geometry, snapped to pixel boundaries. Returns a float or float16 version of the rect based on the typedef.
| Name | MakeSnappedRotatedRect |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h |
| Include Path | #include "Layout/SlateRotatedRect.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Layout/SlateRotatedRect.cpp |
static FSlateRotatedRect MakeSnappedRotatedRect
(
const FSlateRect & ClipRectInLayoutWindowSpace,
const FTransform2f & LayoutToRenderTransform
)
MakeSnappedRotatedRect(const FSlateRect &, const FSlateLayoutTransform &, const FSlateRenderTransform &)
| Name | MakeSnappedRotatedRect |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h |
| Include Path | #include "Layout/SlateRotatedRect.h" |
static FSlateRotatedRect MakeSnappedRotatedRect
(
const FSlateRect & ClipRectInLayoutWindowSpace,
const FSlateLayoutTransform & InverseLayoutTransform,
const FSlateRenderTransform & RenderTransform
)