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Data used to lookup a resource from a handle and to determine validity of the handle. This is shared between the handle and the resource
| Name | FSlateSharedHandleData |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Textures/SlateShaderResource.h |
| Include Path | #include "Textures/SlateShaderResource.h" |
Syntax
class FSlateSharedHandleData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateSharedHandleData
(
FSlateShaderResourceProxy* InProxy |
Textures/SlateShaderResource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Proxy | FSlateShaderResourceProxy * | Rendering proxy used to directly access the rendering resource quickly | Textures/SlateShaderResource.h |