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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateRenderer
Description
A renderer may need to keep a cache of accessed garbage collectible objects alive for the duration of their usage. During some operations like ending a game. It becomes important to immediately release game related resources. This should flush any buffer holding onto those referenced objects.
| Name | ReleaseAccessedResources |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include Path | #include "Rendering/SlateRenderer.h" |
virtual void ReleaseAccessedResources
(
bool bImmediatelyFlush
)