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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateDynamicImageBrush
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Brushes/SlateDynamicImageBrush.h |
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Brushes/SlateDynamicImageBrush.h |
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Brushes/SlateDynamicImageBrush.h |
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FSlateDynamicImageBrush(const FName, const UE::Slate::FDeprecateVector2DParameter &, const FLinearColor &, ESlateBrushTileType::Type, ESlateBrushImageType::Type)
| |
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| Name |
FSlateDynamicImageBrush |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SlateCore/Public/Brushes/SlateDynamicImageBrush.h |
| Include Path |
#include "Brushes/SlateDynamicImageBrush.h" |
FSlateDynamicImageBrush
(
const FName InTextureName,
const UE::Slate::FDeprecateVector2DParameter & InImageSize,
const FLinearColor & InTint,
ESlateBrushTileType::Type InTiling,
ESlateBrushImageType::Type InImageType
)
Parameters
| Name |
Remarks |
| InTextureName |
The name of the texture to load. |
| InImageSize |
How large should the image be (not necessarily the image size on disk) |
| InTint |
The tint of the image. |
| InTiling |
How do we tile if at all? |
| InImageType |
The type of image this this is |
FSlateDynamicImageBrush(class UTexture2D *, const UE::Slate::FDeprecateVector2DParameter &, const FName, const FLinearColor &, ESlateBrushTileType::Type, ESlateBrushImageType::Type)
| |
|
| Name |
FSlateDynamicImageBrush |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SlateCore/Public/Brushes/SlateDynamicImageBrush.h |
| Include Path |
#include "Brushes/SlateDynamicImageBrush.h" |
FSlateDynamicImageBrush
(
class UTexture2D * InTexture,
const UE::Slate::FDeprecateVector2DParameter & InImageSize,
const FName InTextureName,
const FLinearColor & InTint,
ESlateBrushTileType::Type InTiling,
ESlateBrushImageType::Type InImageType
)
Parameters
| Name |
Remarks |
| InTexture |
The UTexture2D being used for this brush. |
| InImageSize |
How large should the image be (not necessarily the image size on disk) |
| InTint |
The tint of the image |
| InTiling |
How do we tile if at all? |
| InImageType |
The type of image this this is |
FSlateDynamicImageBrush(class UTexture2DDynamic *, const UE::Slate::FDeprecateVector2DParameter &, const FName, const FLinearColor &, ESlateBrushTileType::Type, ESlateBrushImageType::Type)
| |
|
| Name |
FSlateDynamicImageBrush |
| Type |
function |
| Header File |
/Engine/Source/Runtime/SlateCore/Public/Brushes/SlateDynamicImageBrush.h |
| Include Path |
#include "Brushes/SlateDynamicImageBrush.h" |
FSlateDynamicImageBrush
(
class UTexture2DDynamic * InTexture,
const UE::Slate::FDeprecateVector2DParameter & InImageSize,
const FName InTextureName,
const FLinearColor & InTint,
ESlateBrushTileType::Type InTiling,
ESlateBrushImageType::Type InImageType
)
Parameters
| Name |
Remarks |
| InTexture |
The UTexture2DDynamic being used for this brush. |
| InImageSize |
How large should the image be (not necessarily the image size on disk) |
| InTint |
The tint of the image |
| InTiling |
How do we tile if at all? |
| InImageType |
The type of image this this is |