Navigation
API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateAttributeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsInvalidateWidgetReasonSupported
(
T Reason |
Not all invalidation is supported by SlateAttribute. | Types/SlateAttribute.h | |
static bool IsInvalidateWidgetReasonSupported
(
EInvalidateWidgetReason Reason |
Types/SlateAttribute.h |
IsInvalidateWidgetReasonSupported(T)
Description
Not all invalidation is supported by SlateAttribute. ChildOrder: The update of SlateAttribute is done in the SlatePrepass. We can't add or remove children in SlatePrepass. AttributeRegistration: In FastPath, the SlateAttribute are updated in a loop. The iterator can't be modified while we are looping.
| Name | IsInvalidateWidgetReasonSupported |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Types/SlateAttribute.h |
| Include Path | #include "Types/SlateAttribute.h" |
template<typename T>
static bool IsInvalidateWidgetReasonSupported
(
T Reason
)
IsInvalidateWidgetReasonSupported(EInvalidateWidgetReason)
| Name | IsInvalidateWidgetReasonSupported |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Types/SlateAttribute.h |
| Include Path | #include "Types/SlateAttribute.h" |
static bool IsInvalidateWidgetReasonSupported
(
EInvalidateWidgetReason Reason
)