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Stores an aligned rect as shorts.
| Name | FShortRect |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h |
| Include Path | #include "Rendering/RenderingCommon.h" |
Syntax
struct FShortRect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShortRect () |
Rendering/RenderingCommon.h | ||
FShortRect
(
const FSlateRect& Rect |
Rendering/RenderingCommon.h | ||
FShortRect
(
uint16 InLeft, |
Rendering/RenderingCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bottom | uint16 | Rendering/RenderingCommon.h | ||
| Left | uint16 | Rendering/RenderingCommon.h | ||
| Right | uint16 | Rendering/RenderingCommon.h | ||
| Top | uint16 | Rendering/RenderingCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesIntersect
(
const FShortRect& B |
Rendering/RenderingCommon.h | ||
bool DoesIntersect
(
const FSlateRect& B |
Rendering/RenderingCommon.h | ||
FVector2f GetBottomRight() |
Rendering/RenderingCommon.h | ||
FVector2f GetTopLeft() |
Rendering/RenderingCommon.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FShortRect& RHS |
Rendering/RenderingCommon.h | ||
bool operator==
(
const FShortRect& RHS |
Rendering/RenderingCommon.h |