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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FReply
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply & ClearUserFocus
(
bool bInAllUsers |
An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus | Input/Reply.h | |
FReply & ClearUserFocus
(
EFocusCause ReasonFocusIsChanging, |
An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus | Input/Reply.h |
ClearUserFocus(bool)
Description
An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus
| Name | ClearUserFocus |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Reply.h |
| Include Path | #include "Input/Reply.h" |
FReply & ClearUserFocus
(
bool bInAllUsers
)
ClearUserFocus(EFocusCause, bool)
Description
An event should return a FReply::Handled().ClearUserFocus() to ask the system to clear user focus
| Name | ClearUserFocus |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Reply.h |
| Include Path | #include "Input/Reply.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Input/Reply.cpp |
FReply & ClearUserFocus
(
EFocusCause ReasonFocusIsChanging,
bool bInAllUsers
)