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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FPaintGeometry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default ctor. | Layout/PaintGeometry.h | ||
FPaintGeometry
(
UE::Slate::FDeprecateVector2DParameter InDrawPosition, |
!!! DEPRECATED!!! This is legacy and should be removed! | Layout/PaintGeometry.h | |
FPaintGeometry
(
const FSlateLayoutTransform& InAccumulatedLayoutTransform, |
Creates and initializes a new instance. | Layout/PaintGeometry.h |
FPaintGeometry()
Description
Default ctor.
| Name | FPaintGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/PaintGeometry.h |
| Include Path | #include "Layout/PaintGeometry.h" |
FPaintGeometry()
FPaintGeometry(UE::Slate::FDeprecateVector2DParameter, UE::Slate::FDeprecateVector2DParameter, float)
Description
!!! DEPRECATED!!! This is legacy and should be removed!
| Name | FPaintGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/PaintGeometry.h |
| Include Path | #include "Layout/PaintGeometry.h" |
FPaintGeometry
(
UE::Slate::FDeprecateVector2DParameter InDrawPosition,
UE::Slate::FDeprecateVector2DParameter InDrawSize,
float InDrawScale
)
FPaintGeometry(const FSlateLayoutTransform &, const FSlateRenderTransform &, const UE::Slate::FDeprecateVector2DParameter &, bool)
Description
Creates and initializes a new instance.
| Name | FPaintGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/PaintGeometry.h |
| Include Path | #include "Layout/PaintGeometry.h" |
FPaintGeometry
(
const FSlateLayoutTransform & InAccumulatedLayoutTransform,
const FSlateRenderTransform & InAccumulatedRenderTransform,
const UE::Slate::FDeprecateVector2DParameter & InLocalSize,
bool bInHasRenderTransform
)
Parameters
| Name | Remarks |
|---|---|
| InLocalSize | The size in local space |
| InAccumulatedLayoutTransform | The accumulated layout transform (from an FGeometry) |
| InAccumulatedRenderTransform | The accumulated render transform (from an FGeometry) |