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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FMotionEvent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMotionEvent () |
UStruct Constructor. Not meant for normal usage. | Input/Events.h | |
FMotionEvent
(
uint32 InUserIndex, |
Input/Events.h | ||
FMotionEvent
(
const FInputDeviceId InDeviceId, |
Input/Events.h |
FMotionEvent()
Description
UStruct Constructor. Not meant for normal usage.
| Name | FMotionEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FMotionEvent()
FMotionEvent(uint32, const FVector &, const FVector &, const FVector &, const FVector &)
| Name | FMotionEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FMotionEvent
(
uint32 InUserIndex,
const FVector & InTilt,
const FVector & InRotationRate,
const FVector & InGravity,
const FVector & InAcceleration
)
FMotionEvent(const FInputDeviceId, const FVector &, const FVector &, const FVector &, const FVector &)
| Name | FMotionEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FMotionEvent
(
const FInputDeviceId InDeviceId,
const FVector & InTilt,
const FVector & InRotationRate,
const FVector & InGravity,
const FVector & InAcceleration
)