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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FInputEvent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputEvent () |
UStruct Constructor. Not meant for normal usage. | Input/Events.h | |
FInputEvent
(
const FModifierKeysState& InModifierKeys, |
Constructor. Events are immutable once constructed. | Input/Events.h | |
FInputEvent
(
const FModifierKeysState& InModifierKeys, |
Input/Events.h |
FInputEvent()
Description
UStruct Constructor. Not meant for normal usage.
| Name | FInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FInputEvent()
FInputEvent(const FModifierKeysState &, const int32, const bool)
Description
Constructor. Events are immutable once constructed.
| Name | FInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FInputEvent
(
const FModifierKeysState & InModifierKeys,
const int32 InUserIndex,
const bool bInIsRepeat
)
Parameters
| Name | Remarks |
|---|---|
| InModifierKeys | Modifier key state for this event |
| bInIsRepeat | True if this key is an auto-repeated keystroke |
FInputEvent(const FModifierKeysState &, const FInputDeviceId, const bool)
| Name | FInputEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
FInputEvent
(
const FModifierKeysState & InModifierKeys,
const FInputDeviceId InDeviceId,
const bool bInIsRepeat
)