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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FHittestGrid
All the available space is partitioned into Cells. Each Cell contains a list of widgets that overlap the cell. The list is ordered from back to front.
| Name | FCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/HittestGrid.h |
| Include Path | #include "Input/HittestGrid.h" |
Syntax
struct FCell
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCell() |
Input/HittestGrid.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WidgetIndexes | TArray< int32 > | Input/HittestGrid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIndex
(
int32 WidgetIndex |
Input/HittestGrid.h | ||
const TArray< int32 > & GetWidgetIndexes() |
Input/HittestGrid.h | ||
void RemoveIndex
(
int32 WidgetIndex |
Input/HittestGrid.h | ||
void Reset() |
Input/HittestGrid.h |