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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FCurveSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Animation/CurveSequence.h | ||
FCurveSequence
(
const float InStartTimeSeconds, |
Construct by adding a single animation curve to this sequence. | Animation/CurveSequence.h |
FCurveSequence()
Description
Default constructor
| Name | FCurveSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h |
| Include Path | #include "Animation/CurveSequence.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Animation/CurveSequence.cpp |
FCurveSequence()
FCurveSequence(const float, const float, const ECurveEaseFunction)
Description
Construct by adding a single animation curve to this sequence. Does not provide access to the curve though.
| Name | FCurveSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Animation/CurveSequence.h |
| Include Path | #include "Animation/CurveSequence.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Animation/CurveSequence.cpp |
FCurveSequence
(
const float InStartTimeSeconds,
const float InDurationSeconds,
const ECurveEaseFunction InEaseFunction
)
A FCurveHandle that can be used to get the value of this curve after the animation starts playing.
Parameters
| Name | Remarks |
|---|---|
| InStartTimeSeconds | When to start this curve. |
| InDurationSeconds | How long this curve lasts. |
| InEaseFunction | Easing function to use for this curve. Defaults to Linear. Use this to smooth out your animation transitions. |