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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ArrangeSingleChild
(
const FGeometry& AllottedGeometry, |
Arrange a ChildSlot within the AllottedGeometry and populate ArrangedChildren with the arranged result. | Layout/LayoutUtils.h | |
static void ArrangeSingleChild
(
const FGeometry& AllottedGeometry, |
Layout/LayoutUtils.h | ||
static void ArrangeSingleChild
(
EFlowDirection InFlowDirection, |
Layout/LayoutUtils.h | ||
static void ArrangeSingleChild
(
EFlowDirection InFlowDirection, |
Layout/LayoutUtils.h |
ArrangeSingleChild(const FGeometry &, FArrangedChildren &, const SlotType &, const TAttribute< FVector2D > &)
Description
Arrange a ChildSlot within the AllottedGeometry and populate ArrangedChildren with the arranged result. The code makes certain assumptions about the type of ChildSlot.
| Name | ArrangeSingleChild |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<typename SlotType>
static void ArrangeSingleChild
(
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
const SlotType & ChildSlot,
const TAttribute < FVector2D > & ContentScale
)
ArrangeSingleChild(const FGeometry &, FArrangedChildren &, const SlotType &, const FVector2D &)
| Name | ArrangeSingleChild |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<typename SlotType>
static void ArrangeSingleChild
(
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
const SlotType & ChildSlot,
const FVector2D & ContentScale
)
ArrangeSingleChild(EFlowDirection, const FGeometry &, FArrangedChildren &, const SlotType &, const TAttribute< FVector2D > &)
| Name | ArrangeSingleChild |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<typename SlotType>
static void ArrangeSingleChild
(
EFlowDirection InFlowDirection,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
const SlotType & ChildSlot,
const TAttribute < FVector2D > & ContentScale
)
ArrangeSingleChild(EFlowDirection, const FGeometry &, FArrangedChildren &, const SlotType &, const FVector2D &)
| Name | ArrangeSingleChild |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<typename SlotType>
static void ArrangeSingleChild
(
EFlowDirection InFlowDirection,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
const SlotType & ChildSlot,
const FVector2D & ContentScale
)