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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow, |
Layout/LayoutUtils.h | ||
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow, |
Note that this accepts Child Proxies rather than the children themselves, allowing layout operations independent of the child widget array itself. | Layout/LayoutUtils.h | |
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow, |
Layout/LayoutUtils.h | ||
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow, |
Layout/LayoutUtils.h |
ArrangeChildrenInStack(EFlowDirection, const TPanelChildren< SlotType > &, const FGeometry &, FArrangedChildren &, float, bool)
| Name | ArrangeChildrenInStack |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<EOrientation Orientation, typename SlotType, std::enable_if_t<, std::decay_t< SlotType > >), int >>
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow,
const TPanelChildren < SlotType > & Children,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
float InOffset,
bool bInAllowShrink
)
ArrangeChildrenInStack(EFlowDirection, const InputChildrenType &, const FGeometry &, FArrangedChildren &, float, bool, FVector2D &)
Description
Note that this accepts Child Proxies rather than the children themselves, allowing layout operations independent of the child widget array itself. InputChildrenType supports both TPanelChildren
| Name | ArrangeChildrenInStack |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<EOrientation Orientation, typename InputChildrenType, typename InputSlotType, std::enable_if_t<< InputSlotType >, std::decay_t< InputChildrenType > >std::is_same_v< TConstArrayView< InputSlotType >, std::decay_t< InputChildrenType > >std::is_same_v< TArrayView < InputSlotType >, std::decay_t< InputChildrenType > >)), int >>
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow,
const InputChildrenType & InChildren,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
float InOffset,
bool bInAllowShrink,
FVector2D & OutArrangedSize
)
ArrangeChildrenInStack(EFlowDirection, const TConstArrayView< SlotType > &, const FGeometry &, FArrangedChildren &, float, bool, FVector2D &)
| Name | ArrangeChildrenInStack |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<EOrientation Orientation, typename SlotType, std::enable_if_t<, std::decay_t< SlotType > >), int >>
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow,
const TConstArrayView< SlotType > & Children,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
float InOffset,
bool bInAllowShrink,
FVector2D & OutArrangedSize
)
ArrangeChildrenInStack(EFlowDirection, const TArrayView< SlotType > &, const FGeometry &, FArrangedChildren &, float, bool, FVector2D &)
| Name | ArrangeChildrenInStack |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Layout/LayoutUtils.h |
| Include Path | #include "Layout/LayoutUtils.h" |
template<EOrientation Orientation, typename SlotType, std::enable_if_t<, std::decay_t< SlotType > >), int >>
static void ArrangeChildrenInStack
(
EFlowDirection InLayoutFlow,
const TArrayView < SlotType > & Children,
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren,
float InOffset,
bool bInAllowShrink,
FVector2D & OutArrangedSize
)