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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/Widgets > API/Runtime/Slate/Widgets/Input > API/Runtime/Slate/Widgets/Input/SInputKeySelector
References
| Module | Slate |
| Header | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SInputKeySelector.h |
| Include | #include "Widgets/Input/SInputKeySelector.h" |
void SetAllowGamepadKeys
&40;
const bool bInAllowGamepadKeys
&41;
Remarks
When true gamepad keys are captured in the selected key chord, otherwise they are ignored.