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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SInputKeySelector
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SInputKeySelector.h |
| Include Path | #include "Widgets/Input/SInputKeySelector.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SInputKeySelector >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SInputKeySelector::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/Input/SInputKeySelector.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/Input/SInputKeySelector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AllowGamepadKeys
(
bool InArg |
When true gamepad keys are captured in the selected key chord, otherwise they are ignored. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & AllowModifierKeys
(
bool InArg |
When true modifier keys are captured in the selected key chord, otherwise they are ignored. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & ButtonStyle
(
const FButtonStyle* InArg |
The style of the button used to enable key selection. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & EscapeCancelsSelection
(
bool InArg |
When true, pressing escape will cancel the key selection, when false, pressing escape will select the escape key. | Widgets/Input/SInputKeySelector.h | |
| When EscapeCancelsSelection is true, escape on specific keys that are unbind able by the user. | Widgets/Input/SInputKeySelector.h | ||
WidgetArgsType & Font
(
const TAttribute< FSlateFontInfo >& InAttribute |
The font used to display the currently selected key. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & IsFocusable
(
bool InArg |
Sometimes a button should only be mouse-clickable and never keyboard focusable. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & KeySelectionText
(
FText InArg |
The text to display while selecting a new key. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & Margin
(
const TAttribute< FMargin >& InAttribute |
The margin around the selected key text. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & NoKeySpecifiedText
(
FText InArg |
The text to display while no key text is available or not selecting a key. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & OnIsSelectingKeyChanged
(
const FOnIsSelectingKeyChanged& InDelegate |
Occurs whenever key selection mode starts and stops. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & OnKeySelected
(
const FOnKeySelected& InDelegate |
Occurs whenever a new key is selected. | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & SelectedKey
(
const TAttribute< FInputChord >& InAttribute |
The currently selected key | Widgets/Input/SInputKeySelector.h | |
WidgetArgsType & TextStyle
(
const FTextBlockStyle* InArg |
The text style of the button text | Widgets/Input/SInputKeySelector.h |