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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SEditableLabel
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableLabel.h |
| Include Path | #include "Widgets/Input/SEditableLabel.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SEditableLabel >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SEditableLabel::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/Input/SEditableLabel.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/Input/SEditableLabel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & CanEdit
(
const TAttribute< bool >& InAttribute |
Whether the label can be edited. | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & ColorAndOpacity
(
const TAttribute< FSlateColor >& InAttribute |
Text color and opacity | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & EditableTextStyle
(
const FEditableTextStyle* InArg |
The style of the text block, which dictates the font, color | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & Font
(
const TAttribute< FSlateFontInfo >& InAttribute |
Font used to display text in label. | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & HighlightColor
(
const TAttribute< FLinearColor >& InAttribute |
The color used to highlight the specified text | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & HighlightShape
(
const TAttribute< const FSlateBrush* >& InAttribute |
The brush used to highlight the specified text | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & HighlightText
(
const TAttribute< FText >& InAttribute |
Highlight this text in the text block | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & MinDesiredWidth
(
const TAttribute< float >& InAttribute |
Minimum width that a spin box should be | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & OnTextChanged
(
const FOnTextChanged& InDelegate |
Called whenever the text is committed. | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & ShadowColorAndOpacity
(
const TAttribute< FLinearColor >& InAttribute |
Shadow color and opacity | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & ShadowOffset
(
const TAttribute< FVector2D >& InAttribute |
Drop shadow offset in pixels | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & Text
(
const TAttribute< FText >& InAttribute |
The text displayed in this label. | Widgets/Input/SEditableLabel.h | |
WidgetArgsType & TextStyle
(
const FTextBlockStyle* InArg |
Pointer to a style of the text block, which dictates the font, color, and shadow options. | Widgets/Input/SEditableLabel.h |