Navigation
API > API/Runtime > API/Runtime/Slate
| Name | SEditableLabel |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Input/SEditableLabel.h |
| Include Path | #include "Widgets/Input/SEditableLabel.h" |
Syntax
class SEditableLabel : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SEditableLabel
- FSlateControlledConstruction → SWidget → SCompoundWidget → SEditableLabel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SEditableLabel() |
Default constructor. | Widgets/Input/SEditableLabel.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CanEditAttribute | TAttribute< bool > | Widgets/Input/SEditableLabel.h | ||
| EditableText | TSharedPtr< SEditableText > | Widgets/Input/SEditableLabel.h | ||
| OnTextChanged | FOnTextChanged | Widgets/Input/SEditableLabel.h | ||
| TextAttribute | TAttribute< FText > | Widgets/Input/SEditableLabel.h | ||
| TextBlock | TSharedPtr< STextBlock > | Widgets/Input/SEditableLabel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Constructs the widget. | Widgets/Input/SEditableLabel.h | |
void EnterTextMode() |
Make the label switch to keyboard-based input mode. | Widgets/Input/SEditableLabel.h | |
void ExitTextMode() |
Make the label switch to mouse-based input mode. | Widgets/Input/SEditableLabel.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasKeyboardFocus() |
Widgets/Input/SEditableLabel.h | ||
| Widgets/Input/SEditableLabel.h | |||
virtual FReply OnMouseButtonDoubleClick
(
const FGeometry& InMyGeometry, |
Widgets/Input/SEditableLabel.h | ||
virtual bool SupportsKeyboardFocus() |
Widgets/Input/SEditableLabel.h |