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Unreal Engine C++ API Reference > Runtime > Slate > Framework > Application > IInputProcessor
- IInputProcessor::HandleMotionDetectedEvent()
- FVCamInputProcessor::HandleMotionDetectedEvent()
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Framework/Application/IInputProcessor.h |
Include | #include "Framework/Application/IInputProcessor.h" |
virtual bool HandleMotionDetectedEvent
&40;
FSlateApplication & SlateApp,
const FMotionEvent & MotionEvent
&41;
Remarks
Called when a motion-driven device has new input