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Unreal Engine C++ API Reference > Plugins > VCamInput > FVCamInputProcessor
- IInputProcessor::HandleMotionDetectedEvent()
- FVCamInputProcessor::HandleMotionDetectedEvent()
References
Module | VCamInput |
Header | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamInput/Public/VCamInputProcessor.h |
Include | #include "VCamInputProcessor.h" |
Source | /Engine/Plugins/Experimental/VirtualCameraCore/Source/VCamInput/Private/VCamInputProcessor.cpp |
virtual bool HandleMotionDetectedEvent
&40;
FSlateApplication & SlateApp,
const FMotionEvent & MotionEvent
&41;
Remarks
Called when a motion-driven device has new input