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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/Framework > API/Runtime/Slate/Framework/Application > API/Runtime/Slate/Framework/Application/FSlateApplication
References
| Module | Slate |
| Header | /Engine/Source/Runtime/Slate/Public/Framework/Application/SlateApplication.h |
| Include | #include "Framework/Application/SlateApplication.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp |
void RegisterVirtualWindow
&40;
TSharedRef< SWindow > InWindow
&41;
Remarks
Register another window that may be visible in a non-top level way that still needs to be able to maintain focus paths. Generally speaking - this is for Virtual Windows that are created to render in the 3D world slate content.