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FAnalogCursor |
A class that simulates a cursor driven by an analog stick. |
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FAnalogNavigationKey |
Since we now support multiple analog values driving the same navigation axis, we need to key their repeat-state by both FKey and EUINavigation |
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FAnalogNavigationState |
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FGestureDetector |
The gesture detector can simulate the detection of certain kinds of gestures that may or may not be available to be detected at the platform level. |
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FMenuStack |
Represents a stack of open menus. |
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FNavigationConfig |
This class is used to control which FKeys and analog axis should move focus. |
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FNullNavigationConfig |
A navigation config that doesn't do any navigation. |
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FPopupSupport |
A Delegate for querying whether source code access is possible Delegates for when modal windows open or close Delegate for when window action occurs (ClickedNonClientArea, Maximize, Restore, WindowMenu). |
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FPopupTransitionEffect |
Describes a simple animation for popup window introductions |
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FSlateApplication |
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FSlateDefaultInputMapping |
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FSlateUser |
Slate's representation of an individual input-providing user. |
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FSlateVirtualUserHandle |
Handle to a virtual user of slate. |
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FTwinStickNavigationConfig |
A Navigation config that supports UI Navigation with both analog sticks + D-Pad. |
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FUserNavigationState |
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IInputProcessor |
Interface for a Slate Input Handler |
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IMenu |
Represents a popup menu. |
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IMenuHost |
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IPlatformTextField |
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ISlateInputManager |
Interface for a Slate Input Mapping. |
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IWidgetReflector |
Interface for widget reflectors. |
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SAppIconWidget |
Widget that represents the app icon + system menu button, usually drawn in the top left of a Windows app |
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SWindowTitleBar |
Implements a window title bar widget. |
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