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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FUICommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ProcessCommandBindings
(
const FKeyEvent& InKeyEvent |
Processes any UI commands which are activated by the specified key event | Framework/Commands/UICommandList.h | |
bool ProcessCommandBindings
(
const FPointerEvent& InMouseEvent |
Processes any UI commands which are activated by the specified mouse event | Framework/Commands/UICommandList.h | |
bool ProcessCommandBindings
(
const FKey Key, |
Processes any UI commands which are activated by the specified key, modifier keys state and input event | Framework/Commands/UICommandList.h |
ProcessCommandBindings(const FKeyEvent &)
Description
Processes any UI commands which are activated by the specified key event
| Name | ProcessCommandBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
bool ProcessCommandBindings
(
const FKeyEvent & InKeyEvent
) const
true if an action was processed
Parameters
| Name | Remarks |
|---|---|
| InKeyEvent | The key event to check |
ProcessCommandBindings(const FPointerEvent &)
Description
Processes any UI commands which are activated by the specified mouse event
| Name | ProcessCommandBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
bool ProcessCommandBindings
(
const FPointerEvent & InMouseEvent
) const
true if an action was processed
Parameters
| Name | Remarks |
|---|---|
| InKeyEvent | The mouse event to check |
ProcessCommandBindings(const FKey, const FModifierKeysState &, const bool)
Description
Processes any UI commands which are activated by the specified key, modifier keys state and input event
| Name | ProcessCommandBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
bool ProcessCommandBindings
(
const FKey Key,
const FModifierKeysState & ModifierKeysState,
const bool bRepeat
) const
true if an action was processed
Parameters
| Name | Remarks |
|---|---|
| Key | The current key that is pressed |
| ModifierKeysState | Pressed state of keys that are commonly used as modifiers |
| bRepeat | True if input is repeating (held) |