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A central manager for animated attributes
| Name | FAnimatedAttributeManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Animation/AnimatedAttributeManager.h |
| Include Path | #include "Framework/Animation/AnimatedAttributeManager.h" |
Syntax
class FAnimatedAttributeManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimatedAttributeManager() |
Framework/Animation/AnimatedAttributeManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAnimatedAttributeManager() |
Framework/Animation/AnimatedAttributeManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attributes | TArray< TWeakPtr< TAnimatedAttributeBase > > | Framework/Animation/AnimatedAttributeManager.h | ||
| TickHandle | FDelegateHandle | Framework/Animation/AnimatedAttributeManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupTick() |
Framework/Animation/AnimatedAttributeManager.h | ||
void TeardownTick() |
Framework/Animation/AnimatedAttributeManager.h | ||
void Tick
(
float InDeltaTime |
Framework/Animation/AnimatedAttributeManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimatedAttributeManager & Get() |
Framework/Animation/AnimatedAttributeManager.h |