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Animated Attribute Base Layer - used for registering the attribute centrally
| Name | TAnimatedAttributeBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Animation/AnimatedAttributeManager.h |
| Include Path | #include "Framework/Animation/AnimatedAttributeManager.h" |
Syntax
class TAnimatedAttributeBase : public TSharedFromThis< TAnimatedAttributeBase >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → TAnimatedAttributeBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Animation/AnimatedAttributeManager.h | |||
TAnimatedAttributeBase
(
const TAnimatedAttributeBase& InOther |
Framework/Animation/AnimatedAttributeManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TAnimatedAttributeBase() |
Framework/Animation/AnimatedAttributeManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRegistered | bool | Framework/Animation/AnimatedAttributeManager.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Register() |
Framework/Animation/AnimatedAttributeManager.h | ||
void Tick
(
float InDeltaTime |
Framework/Animation/AnimatedAttributeManager.h | ||
void Unregister() |
Framework/Animation/AnimatedAttributeManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAnimatedAttributeBase & operator=
(
const TAnimatedAttributeBase& Other |
Framework/Animation/AnimatedAttributeManager.h |