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Since we now support multiple analog values driving the same navigation axis, we need to key their repeat-state by both FKey and EUINavigation
| Name | FAnalogNavigationKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Application/NavigationConfig.h |
| Include Path | #include "Framework/Application/NavigationConfig.h" |
Syntax
struct FAnalogNavigationKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnalogNavigationKey
(
const FKey& InKey, |
Framework/Application/NavigationConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnalogKey | FKey | Framework/Application/NavigationConfig.h | ||
| NavigationDir | EUINavigation | Framework/Application/NavigationConfig.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAnalogNavigationKey& Rhs |
Framework/Application/NavigationConfig.h |