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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/ISampleRateConverter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 ProcessChunk
(
const int16* BufferChunk, |
Process chunks of audio at a time. | DSP/SampleRateConverter.h | |
int32 ProcessChunk
(
const float* BufferChunk, |
DSP/SampleRateConverter.h |
ProcessChunk(const int16 *, const int32, const int32, TArray< float > &)
Description
Process chunks of audio at a time. Saves state so can properly handle buffer boundaries. Use with Reset() to reset internal state before starting realtime SRC.
| Name | ProcessChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleRateConverter.h |
| Include Path | #include "DSP/SampleRateConverter.h" |
int32 ProcessChunk
(
const int16 * BufferChunk,
const int32 NumInputSamples,
const int32 RequestedFrames,
TArray< float > & OutBuffer
)
Number of frames generated.
Parameters
| Name | Remarks |
|---|---|
| BufferChunk | Input audio buffer chunk |
| NumInputSamples | Number of input samples. |
| RequestedFrames | Number of frames requested to process |
| OutBuffer | The output buffer of converted audio. |
ProcessChunk(const float *, const int32, const int32, TArray< float > &)
| Name | ProcessChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleRateConverter.h |
| Include Path | #include "DSP/SampleRateConverter.h" |
int32 ProcessChunk
(
const float * BufferChunk,
const int32 NumInputSamples,
const int32 RequestedFrames,
TArray< float > & OutBuffer
)