Navigation
API > API/Runtime > API/Runtime/SignalProcessing
| Name | ISampleRateConverter |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SampleRateConverter.h |
| Include Path | #include "DSP/SampleRateConverter.h" |
Syntax
class ISampleRateConverter
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISampleRateConverter() |
DSP/SampleRateConverter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const float InSampleRateRatio, |
DSP/SampleRateConverter.h | ||
int32 ProcessChunk
(
const int16* BufferChunk, |
Process chunks of audio at a time. | DSP/SampleRateConverter.h | |
int32 ProcessChunk
(
const float* BufferChunk, |
DSP/SampleRateConverter.h | ||
int32 ProcessFullbuffer
(
const int16* InBuffer, |
Given an input buffer, the output buffer is fully sample-rate converted. | DSP/SampleRateConverter.h | |
int32 ProcessFullbuffer
(
const float* InBuffer, |
DSP/SampleRateConverter.h | ||
void SetSampleRateRatio
(
const float InSampleRateRatio, |
Sets the sample rate ratio and the number of frames to interpolate from the current sample rate ratio. | DSP/SampleRateConverter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ISampleRateConverter * CreateSampleRateConverter() |
Creates a new instance. | DSP/SampleRateConverter.h |