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| Name | FPlateReverbSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Reverb.h |
| Include Path | #include "DSP/Reverb.h" |
Syntax
struct FPlateReverbSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlateReverbSettings() |
DSP/Reverb.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bandwidth | float | Frequency bandwidth of audio going into input diffusers. 0.999 is full bandwidth. | DSP/Reverb.h | |
| Dampening | float | The amount of high-frequency dampening in plate feedback paths. | DSP/Reverb.h | |
| Decay | float | The amount of decay in the feedback path. Lower value is larger reverb time. | DSP/Reverb.h | |
| Density | float | The amount of diffusion in decay path. Larger values is a more dense reverb. | DSP/Reverb.h | |
| Diffusion | float | Amount of input diffusion (larger value results in more diffusion) | DSP/Reverb.h | |
| EarlyReflections | FEarlyReflectionsSettings | The settings for the early reflections part of the reverb. | DSP/Reverb.h | |
| LateDelayMsec | float | Milliseconds for the predelay. | DSP/Reverb.h | |
| LateGain | float | Initial attenuation of audio after it leaves the predelay. | DSP/Reverb.h | |
| Wetness | float | The amount of output wetness of the reverb as a whole. | DSP/Reverb.h |