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API > API/Runtime > API/Runtime/SignalProcessing
| |
|
| Name |
FEarlyReflectionsSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/Reverb.h |
| Include Path |
#include "DSP/Reverb.h" |
Syntax
struct FEarlyReflectionsSettings
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Absorption |
float |
Early reflection high frequency absorption factor. |
DSP/Reverb.h |
|
| Bandwidth |
float |
Input sample bandwidth before entering early reflections. |
DSP/Reverb.h |
|
| Decay |
float |
Early reflections decay (lower value is longer) |
DSP/Reverb.h |
|
| Gain |
float |
Early reflections gain. |
DSP/Reverb.h |
|
| PreDelayMsec |
float |
Delay between input signal and early reflections. |
DSP/Reverb.h |
|
Functions
Public