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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FPatch |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ModulationMatrix.h |
| Include Path | #include "DSP/ModulationMatrix.h" |
Syntax
struct FPatch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatch () |
DSP/ModulationMatrix.h | ||
FPatch
(
const FPatchSource& InSourceId, |
DSP/ModulationMatrix.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | DSP/ModulationMatrix.h | ||
| Destinations | TArray< FPatchDestination > | The modulation destinations of the patch to support multiple destinations. | DSP/ModulationMatrix.h | |
| Name | FString | DSP/ModulationMatrix.h | ||
| Source | FPatchSource | The modulation source of the patch. | DSP/ModulationMatrix.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetName
(
const FString& InName |
DSP/ModulationMatrix.h |