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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FPatch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPatch () |
DSP/ModulationMatrix.h | ||
FPatch
(
const FPatchSource& InSourceId, |
DSP/ModulationMatrix.h |
FPatch()
| Name | FPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ModulationMatrix.h |
| Include Path | #include "DSP/ModulationMatrix.h" |
FPatch()
FPatch(const FPatchSource &, const FPatchDestination &)
| Name | FPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ModulationMatrix.h |
| Include Path | #include "DSP/ModulationMatrix.h" |
FPatch
(
const FPatchSource & InSourceId,
const FPatchDestination & InDestinationId
)