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Single plate channel for plate reverberation.
| Name | FLateReflectionsPlate |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h |
| Include Path | #include "DSP/LateReflectionsFast.h" |
Syntax
class FLateReflectionsPlate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLateReflectionsPlate
(
float InSampleRate, |
InMaxNumInternalBufferSamples sets the mmaximum number of samples in an internal buffer. | DSP/LateReflectionsFast.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLateReflectionsPlate() |
DSP/LateReflectionsFast.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PresetSampleRate | const int32 | Sample rate used for hard-coded delay line values. | DSP/LateReflectionsFast.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FlushAudio() |
Flush internal audio to silence. | DSP/LateReflectionsFast.h | |
int32 GetNumInternalBufferSamples () |
The number of samples in an internal buffer. | DSP/LateReflectionsFast.h | |
void PeekDelayLine
(
int32 InNum, |
Retrieve the internal delay line data. | DSP/LateReflectionsFast.h | |
void ProcessAudioFrames
(
const FAlignedFloatBuffer& InSamples, |
Processing input samples. | DSP/LateReflectionsFast.h | |
void SetDampening
(
float InDampening |
DSP/LateReflectionsFast.h | ||
void SetDecay
(
float InDecay |
DSP/LateReflectionsFast.h | ||
void SetDensity
(
float InDensity |
DSP/LateReflectionsFast.h |