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Structure to hold the various delay line tap outputs produced from a plate.
| Name | FLateReflectionsPlateOutputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h |
| Include Path | #include "DSP/LateReflectionsFast.h" |
Syntax
struct FLateReflectionsPlateOutputs
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumTaps | const int32 | Number of tap locations in plate reverb. | DSP/LateReflectionsFast.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Output | FAlignedFloatBuffer | Output sample buffer. | DSP/LateReflectionsFast.h | |
| Taps | FAlignedFloatBuffer | Tap sample buffers. | DSP/LateReflectionsFast.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResizeAndZero
(
int32 InNumSamples |
Resizes and zero all buffers in structure. | DSP/LateReflectionsFast.h |