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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FEarlyReflections
| Name | FFDNDelayData |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Reverb.h |
| Include Path | #include "DSP/Reverb.h" |
Syntax
struct FFDNDelayData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| APF | FDelayAPF | 4 feedback delay lines per input channel (stereo) which feed into each other using a normalized feedback matrix | DSP/Reverb.h | |
| DelayLineInputs | float | DSP/Reverb.h | ||
| DelayLineOuputs | float | DSP/Reverb.h | ||
| InputLPF | FOnePoleLPF | Input LPF for early reflections. | DSP/Reverb.h | |
| LPF | FOnePoleLPF | DSP/Reverb.h | ||
| PreDelay | FDelay | Pre-Delay for the input audio to the FDN reverberator. | DSP/Reverb.h |