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Implementation of a delay line with a feedback/feedforward gain coefficient APF filters pass all frequencies but changes phase relationships of frequencies
| Name | FDelayAPF |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AllPassFilter.h |
| Include Path | #include "DSP/AllPassFilter.h" |
Syntax
class FDelayAPF : public Audio::FDelay
Inheritance Hierarchy
- FDelay → FDelayAPF
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelayAPF() |
Constructor. | DSP/AllPassFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDelayAPF() |
Destructor. | DSP/AllPassFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetG
(
float InG |
Set the APF feedback/feedforward gain coefficient. | DSP/AllPassFilter.h |
Overridden from FDelay
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float ProcessAudioSample
(
const float InAudio |
Process audio in the delay line, return the delayed value. | DSP/AllPassFilter.h |