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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FBaseChannelFormatConverter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMixGain
(
const FChannelMixEntry& InEntry, |
Sets the gain scalar to apply to a specific input/output channel pair. | DSP/AudioChannelFormatConverter.h | |
void SetMixGain
(
int32 InInputChannelIndex, |
Sets the gain scalar to apply to a specific input/output channel pair. | DSP/AudioChannelFormatConverter.h |
SetMixGain(const FChannelMixEntry &, bool)
Description
Sets the gain scalar to apply to a specific input/output channel pair.
| Name | SetMixGain |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
| Include Path | #include "DSP/AudioChannelFormatConverter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioChannelFormatConverter.cpp |
void SetMixGain
(
const FChannelMixEntry & InEntry,
bool bFadeToGain
)
Parameters
| Name | Remarks |
|---|---|
| InMixEntry | Description of mix routing and gain. |
| bFadeToGain | If true, gain values are linearly faded over the duration of a single buffer. If false, gain values are applied immediately. |
SetMixGain(int32, int32, float, bool)
Description
Sets the gain scalar to apply to a specific input/output channel pair.
| Name | SetMixGain |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
| Include Path | #include "DSP/AudioChannelFormatConverter.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/AudioChannelFormatConverter.cpp |
void SetMixGain
(
int32 InInputChannelIndex,
int32 InOutputChannelIndex,
float InGain,
bool bFadeToGain
)
Parameters
| Name | Remarks |
|---|---|
| InInputChannelIndex | The index of the source channel audio. |
| InOutputChannelIndex | The index of the destination channel audio. |
| InGain | The scalar gain to apply to the source channel before adding it to the destination channel. |
| bFadeToGain | If true, gain values are linearly faded over the duration of a single buffer. If false, gain values are applied immediately. |