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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FBaseChannelFormatConverter
FChannelMixEntry denotes how an input channel should be mixed into an output channel.
| Name | FChannelMixEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
| Include Path | #include "DSP/AudioChannelFormatConverter.h" |
Syntax
struct FChannelMixEntry
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Gain | float | The scalar gain to apply to input audio samples when adding them to output audio samples. | DSP/AudioChannelFormatConverter.h | |
| InputChannelIndex | int32 | The index of the input channel to use as a source. | DSP/AudioChannelFormatConverter.h | |
| OutputChannelIndex | int32 | The index of the output channel to use as a destination. | DSP/AudioChannelFormatConverter.h |