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Unreal Engine C++ API Reference > Runtime > SignalProcessing > DSP > FSpectrumAnalyzerSettings
References
Module | SignalProcessing |
Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SpectrumAnalyzer.h |
Include | #include "DSP/SpectrumAnalyzer.h" |
Syntax
enum EFFTSize
&123;
Default = 512,
TestingMin_8 = 8,
Min_64 = 64,
Small_256 = 256,
Medium_512 = 512,
Large_1024 = 1024,
VeryLarge_2048 = 2048,
TestLarge_4096 = 4096,
&125;
Values
Name | Description |
---|---|
Default | |
TestingMin_8 | |
Min_64 | |
Small_256 | |
Medium_512 | |
Large_1024 | |
VeryLarge_2048 | |
TestLarge_4096 |
Remarks
Actual FFT size used. For FSpectrumAnalyzer, we never zero pad the input buffer.